DIG2729
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Game Engine Programming
Subject code
DIG
Catalog Number
2729
Course Title
Game Engine Programming
Career
Undergraduate
Course Description
This beginner-level course introduces students to game engine programming using C++, C#, and Unity, focusing on the foundational concepts and tools needed for game development. Students will learn how to write scripts, develop game mechanics, and integrate assets within Unity, one of the industry's leading game engines. By the end of the course, students will be able to create simple interactive games and understand the programming logic behind game engines. Prerequisite: Admission into the Game Media or Animation Media major or permission from the instructor.
Minimum Credits
3
Maximum Credits
3
Repeat for Credit
No